Je lis toujours Head First Design Patterns. J'en suis au chapitre 3, page 79. Je m'attaque donc au Decorator en C++.
Ce que j'ai retenu
Plus tard, je vais mettre ici mes notes à propos du Design Patterns en question. Là il n'y a rien car j'ai collé le code et zou, je suis passé à autre chose.
Le code
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#ifdef _MSC_VER #define _CRTDBG_MAP_ALLOC #include <crtdbg.h> #endif #include <iostream> #include <string> #include <memory> using namespace std; // ---------------------------------------------------------------------------- class Beverage { protected : string mDescription; public : Beverage() : mDescription( "Unknown Beverage" ) { } // Don't forget the "virtual" here virtual string getDescription() const { return mDescription; } virtual double cost() const = 0; // See Strategy source code for comments virtual ~Beverage() = 0 {} }; // ---------------------------------------------------------------------------- class CondimentDecorator : public Beverage { public : virtual string getDescription() const = 0; virtual ~CondimentDecorator() = 0 {} }; // ---------------------------------------------------------------------------- class Espresso : public Beverage { public : Espresso() { // TODO : Cannot be done in initialization list since mDescription is in the base. mDescription = "Espresso" ; } double cost() const { return 1.99; } }; // ---------------------------------------------------------------------------- class HouseBlend : public Beverage { public : HouseBlend() { mDescription = "House Blend Coffee" ; } double cost() const { return .89; } }; // ---------------------------------------------------------------------------- class Mocha : public CondimentDecorator { private : const Beverage *mBeverage; public : explicit Mocha(Beverage *beverage) : mBeverage(beverage) { } ~Mocha() { delete mBeverage; } string getDescription() const { return mBeverage->getDescription() + ", Mocha" ; } double cost() const { return .20 + mBeverage->cost(); } }; // ---------------------------------------------------------------------------- class Soy : public CondimentDecorator { private : const Beverage *mBeverage; public : explicit Soy(Beverage *beverage) : mBeverage(beverage) { } ~Soy() { delete mBeverage; } string getDescription() const { return mBeverage->getDescription() + ", Soy" ; } double cost() const { return .50 + mBeverage->cost(); } }; // ---------------------------------------------------------------------------- static void Test( void ){ Espresso MyExpresso; cout << MyExpresso.getDescription() << " $" << MyExpresso.cost() << endl; Beverage *beverage = new Espresso; cout << beverage->getDescription() << " $" << beverage->cost() << endl; delete beverage; Beverage *OtherBeverage = new HouseBlend; OtherBeverage = new Soy(OtherBeverage); OtherBeverage = new Mocha(OtherBeverage); cout << OtherBeverage->getDescription() << " $" << OtherBeverage->cost() << endl; delete OtherBeverage; } // ---------------------------------------------------------------------------- int main(){ #ifdef _MSC_VER _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); #endif Test(); // Putting all code in Test that way, allow to check memory leaks #ifdef _MSC_VER _CrtMemDumpAllObjectsSince(NULL); // Begins the dump from the start of program execution _CrtDumpMemoryLeaks(); #endif cout << endl << "Strike ENTER to exit : " ; cin.ignore((numeric_limits<streamsize>::max)(), '\n' ); } |
La suite au prochain épisode...
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